Voxel Pulse Arcade · Experimental beta
Pulse Arena
Still in testing: balance and rankings may change. Share feedback on Discord — include your device, browser, and what happened. Please do not include private information.
On phones, turn your device sideways for larger controls.
Controller not responding? Check the detection message along the top of the game. Open the game directly to test without the website frame. If the in-app browser cannot detect it, open this page in Chrome or Edge.
Play with a friend: create an eight-character room code in the game menu, share it, then both enter that code and choose the same shared-arena mode. Leave the code blank to find a public rival. Friend queues aren’t listed publicly; a room code is not an account or identity check.
Active queues last up to eight minutes. Free hosting can take about a minute to wake up; a disconnect cancels the match without a ranked result. At the results screen, both players can accept a rematch—or choose another public rival. Completed public matches have their own server-verified leaderboard below.
Shared arena: dash while moving with Shift, controller B, or the DASH button. Recharge: three seconds. Pickups last eight seconds; watch for the final surge.
Move with WASD, arrows, or a controller. Pulse with Space or A. Touch: drag on the left to move, tap the right to pulse.
Controller: left stick or D-pad moves and navigates menus; A/Cross selects or pulses; B/Circle dashes or closes chat; Y/Triangle opens chat; Start/Options leaves the run. INPUT cycles Auto, Keyboard, and Controller. Auto follows your latest input. Click inside the game, then press a gamepad button to activate it. Menu music starts automatically when browser sound permissions allow it; use Enable Audio if needed.
Co-op Assault: join with 2–4 pilots. After the second pilot arrives, the team gets 15 seconds for more players; four starts immediately. Clear six stages, defeat The Warden at stage three and Warden Prime at stage six. No friendly fire. Stay still near a downed teammate for three seconds to revive them before their 18-second timer expires. Vote on a team upgrade between stages.
Co-op runs have a 20-minute limit. Rejoin from the same browser tab within 45 seconds of a brief disconnect; a server restart ends the run. Boss music and distinct attack cues follow each fight phase.
Match chat is available in your queue, during play, and on the results screen. Open it with T or Y, type and press Enter, or choose a quick message. During play, chat docks on the right and the entire arena scales beside it. Your ship stays still while chat is open—the online match does not pause. Messages are temporary and limited to your queue or match. Use Mute to hide chat. Be respectful and do not share personal information.
Orange enemies chase you. Purple dashers show their attack direction before charging. Gold armored enemies take two pulses. Collect S for an eight-second shield or R for rapid pulses. Survive the final 30-second surge.