Free browser game · Score attack

Pulse Arena

Beta 6 · Contract Circuit

Still in testing: balance and rankings may change. Share feedback on Discord — include your device, browser, and what happened. Please do not include private information.

SoloOne pilot · Ranked score attack
Score RaceTwo separate arenas · Ranked race
Arena ClashOne shared arena · PvP + enemies
Score RushOne shared arena · No PvP damage
Co-op Assault2–4 pilots · Six stages · Boss battles

The game downloads only when you press Play. Your browser may ask for a click before playing sound.

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Multiplayer, controls & game guide

Play with a friend: create an eight-character room code in the game menu, share it, then both enter that code and choose the same shared-arena mode. Leave the code blank to find a public rival. Friend queues aren’t listed publicly; a room code is not an account or identity check.

Active queues last up to eight minutes. Free hosting can take about a minute to wake up; a disconnect cancels the match without a ranked result. At the results screen, both players can accept a rematch—or choose another public rival. Completed public matches have their own server-verified leaderboard below.

Phase dash while moving with Shift, controller B, or the DASH button. In Solo, skim a drone during the gold dash window to earn at least 150 points, preserve your health, and build your combo. Shared-arena dash recharge remains three seconds. Pickups last eight seconds; watch for the final surge.

Solo Reactor Run: choose a permanent upgrade at 45, 90, and 135 seconds. Sentinel Alpha enters at one minute and Sentinel Omega at two minutes. Breaking their armor is worth a major score bonus. Your results now show defeated drones, collected shards, highest combo, pulses, damage, Sentinels, and the loadout you built.

Pilot Protocols: choose Vanguard for high-risk perfect dodge scoring, Aegis for a fourth hull point with slower movement and pulses, or Volt for rapid pulses and faster dashes with only two hull points and a tighter attack radius. Protocols apply to Solo and Score Race; shared-arena ships remain equal. Switch with the menu, Q/E, or controller shoulder buttons.

Contract Circuit: every day brings the same global Solo and Score Race contract—Overdrive, Shard Surge, or Close Call. Complete its objective for 500 bonus points, then overtake the personal rival score set just beyond your best for another 250. Shared-arena modes remain unmodified for fair matches.

Move with WASD, arrows, or a controller. Pulse with Space or A. Touch: drag on the left to move, tap the right to pulse.

Controller: left stick or D-pad moves and navigates menus; A/Cross selects or pulses; B/Circle dashes or closes chat; Y/Triangle opens chat; Start/Options leaves the run. INPUT cycles Auto, Keyboard, and Controller. Auto follows your latest input. Click inside the game, then press a gamepad button to activate it. Menu music starts automatically when browser sound permissions allow it; use Enable Audio if needed.

Co-op Assault: join with 2–4 pilots. After the second pilot arrives, the team gets 15 seconds for more players; four starts immediately. Clear six stages, defeat The Warden at stage three and Warden Prime at stage six. No friendly fire. Stay still near a downed teammate for three seconds to revive them before their 18-second timer expires. Vote on a team upgrade between stages.

Co-op runs have a 20-minute limit. Rejoin from the same browser tab within 45 seconds of a brief disconnect; a server restart ends the run. Boss music and distinct attack cues follow each fight phase.

Match chat is available in your queue, during play, and on the results screen. Open it with T or Y, type and press Enter, or choose a quick message. During play, chat docks on the right and the entire arena scales beside it. Your ship stays still while chat is open—the online match does not pause. Messages are temporary and limited to your queue or match. Use Mute to hide chat. Be respectful and do not share personal information.

Orange enemies chase you. Purple dashers show their attack direction before charging. Gold armored enemies take two pulses. Collect S for an eight-second shield or R for rapid pulses. Survive the final 30-second surge.

Shared arena · Co-op beta

Verified match results

Scores come from the game server. Public matches count toward the seven-day board; friend-code matches save to your history but do not rank.

Loading results…

One best score per browser profile. Nicknames are not verified identities. Beta rankings are not suitable for prizes.

Your pilot progress